Sandbox VR, which operates 50 places for digital actuality leisure, has unveiled Deadwood Phobia because the successor to its massive hit Deadwood Valley, which has generated $52 million in gross sales thus far.
Developed in-house by the San Francisco firm’s personal recreation studio, Deadwood Phobia is the third title in Sandbox VR’s Deadwood zombie franchise. It’s one other interactive journey the place you take part in a staff of human gamers who put on VR headsets and struggle zombie hordes with plastic weapons. A staff of two to 6 gamers pay about $50 every ($55 throughout peak instances) within the VR experiences, and greater than 100,000 a month are taking part in now.
Deadwood Phobia launches in Sandbox VR places worldwide on October 16, 2024 and ticket gross sales open October 1, 2024.
The title was directed by Michael Hampden, former lead designer on the Murderer’s Creed franchise, and options staff members who’ve labored on hits like Far Cry 6, Cyberpunk 2077, The Witcher franchise, and Battlefield 2142.
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Deadwood Phobia is a sequel to Sandbox VR’s hottest expertise, Deadwood Valley, which was preceded by the primary expertise within the Deadwood franchise, Deadwood Mansion.
Since its launch in the summertime of 2022, Deadwood Valley has offered over 1,000,000 tickets— producing over $52 million in ticket gross sales — establishing the adrenaline-pumping zombie thrill-ride as one of many best-selling VR titles of all time.
Deadwood Phobia takes gamers on a journey by means of their best fears, the place they’ll’t belief the whole lot they see. Armed with a model new arsenal of highly effective weaponry, gamers enter a derelict medical facility to battle hordes of enemies, make life-or-death choices, and stand as much as their worst nightmares.
The one option to accomplish the mission is to work collectively to defeat a number of boss enemies wreaking havoc on their psyche by way of psychological projection. Gamers on the high of their recreation will unlock particular new weapons and armor to extend their probabilities of survival. With a number of doable endings, Deadwood PHOBIA provides repeat gamers a very distinctive expertise every time.
“Our objective with every new Sandbox VR expertise is to immerse gamers in digital worlds the place they are often cooperative, interactive, and social whereas experiencing a totally new actuality,” stated Steve Zhao, CEO of Sandbox VR, in a press release. “Deadwood Phobia is our first psychological horror expertise. It continues the story of our hottest recreation franchise and ups the ante with new mind-twisting challenges permitting gamers to discover, and conquer, their very own fears.”
“With Deadwood Phobia, we began with an interesting premise: exploring widespread phobias and fears, after which pushing them to their extremes utilizing our personal distinctive model of VR expertise and immersive storytelling. We needed the main target to be psychological horror to maintain gamers guessing,” stated Michael Hampden, SVP of content material at Sandbox VR and director of Deadwood Phobia, in a press release. “What we’ve created is probably the most immersive and visually spectacular social-horror expertise on the market.”
He added, “As a result of the main target is on phobias, we get all kinds of reactions. Phobias that hardly register with one participant might depart one other screaming. Every participant enters with their very own fears and phobias, creating a very distinctive expertise for everybody.”
Sandbox VR is now working in 50 world places and increasing quickly. With over 100,000 gamers month-to-month, Sandbox VR is quickly rising its world footprint with each corporate-owned places and a sturdy franchising program.
Visitors can now select from 9 unique experiences created by Sandbox VR’s in-house staff. Different titles embody Squid Sport Virtuals, Seekers of the Shard: Dragonfire, Deadwood Valley, Deadwood Mansion, Curse of Davy Jones, Amber Sky 2088, Star Trek: Discovery and UFL: Unbound Preventing League.
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